The team at Mountains told me last fall to expect Florence to be more like 500 Days of Summer , not When Harry Met Sally . By this, designer Ken Wong (best known for Monument Valley ) meant that the game doesn’t end in a big hug and a make-out sesh. In fact, Florence isn’t really about a relationship at all. It’s more of a window into a moment in a person’s life — an important and life-changing one, yet also a fleeting one.
– Polygon
Available for $2.99: iOS App Store | Google Play Store
Florence is a game I didn’t hear much about on release, but kept seeing as people created their top games of the decades lists. Naturally, I was curious, and it only being a dollar on the Google Play Store at the time made it a no-brainer for me.
Needless to say, it was a really touching game for me. The soundtrack was great, especially with how Florence’s leitmotif evolved over the course of the game. The touch controls and the way the subtly sped up or slowed down your inputs during particular moments really helped me feel more in Florence’s shoes. The juxtaposition of when these occured, especially, helped create a sense of tension even though you know where things are going.
Narratively, and I am echoing from Allegra’s review on Polygon, I really enjoyed the framing of this as just one particular snapshot in Florence’s life, and how even though it was short lived it did help her to discover something within herself that she continues to nurture going forward. The story is one of heartbreak, but also takes the time and care to show the aftermath and the acts of putting the pieces back together, which really spoke to me as someone who greatly enjoys character driven media.