Archive 02/09/2021.

The Last of Us Part II

Cassie

Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors.

When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure. As she hunts those responsible one by one, she is confronted with the devastating physical and emotional repercussions of her actions.


I picked this up on release date and am making my way through. Joe and I are kind of switching off playing it since we’re both invested in the story, so I’m not quite binging through as I would if playing alone. We are up to Seattle Day 3 heading to the hospital (~14 hours in, which I think is a little past the halfway point).

There’s of course been a lot of controversy surrounding this game, which first (I think) sprung up after their E3 2018 showing because it showed on on-screen kiss between two women. A few weeks ago, some leaks came out about the game devoid of any context, which featured twists that upset some people. In the few days since release, the game has been review bombed for various reasons that are hard to get into without spoiling anything.

I have mostly successfully avoided spoilers, which I am happy about because I am very invested in the story and seeing how things play out. I was concerned in the days leading up to release after hearing some commentary from various outlets and folx on Twitter about just how violent and gory the game was. I also read that the game may reinforce the kill your gays trope and treat a trans character poorly, but I have not encountered either situation yet and can’t really comment on them yet. I spoilered those out just because I don’t know what everyone’s tolerance is for what is and is not a spoiler; they are very general statements. I am generally really sensitive to spoilers, but knowing those two things prior to playing the game I don’t feel has really affected my enjoyment besides making me concerned for Dina and Ellie, but I think I would have been concerned about them anyway.

So far however I have not been at all bothered by any of the violence or gore in it. Don’t get me wrong: it is a violent game, and there’s blood and limbs flying and peoples’ necks getting bitten by some nasty creatures. It’s not pleasant by any means. For a little context, I don’t fuck with horror at all and can be a little squeamish. Video games however have never really gotten to me. I’m kinda questioning if maybe I just have a really high tolerance for that sort of thing or if the whole This Video Game is About Real Violence thing was just an overblown marketing gimmick. Similarly, I don’t feel like this is an unbearably brutal game that I’m having trouble playing through. Again, the violence and brutality is there. I’m concerned for the characters, both physically and emotionally. But there are also moments of (extended!) humanity and levity that help ground and soften everything.

The gameplay is generally solid. I don’t think it’s anything revolutionary, more that it’s like the first game: doing basic things (stealth and gunplay) well. There is definitely a weight to it that makes you consider how you approach combat situations, which they also did well in the first game. I do feel that the combat sequences can drag a little bit – there are some really big areas in this game that have a lot of enemies in them. Maybe I’m just excited to move forward in the story, though. The dogs are a real pain in the ass.

I am enjoying the story so far, too. I like the way they’ve grown Ellie’s character, and I think the new characters are generally interesting and well-written – mostly Dina so far, because I haven’t seen too much of Jesse and Abby yet. I do want to talk about a major moment that happens in the first few hours of the game, so here is my fair warning that a big spoiler is coming up and even if you’ve clicked the others and said Cassie that’s not a spoiler, this one is going to piss you off if you haven’t played the game yet. Joel dying was of course shocking in its brutality but not something that really surprised me. To me, it seemed inevitable given the marketing of the game and the Death of the Mentor stage of the Hero’s Journey. I do know that people are being babies about this online, too, but I also really fucking hate Joel. I’m not rejoicing in his death, but I think he’s an ethically and morally fucked up dude not just for the whole “endure and survive” thing but also for lying to Ellie and robbing her of any agency. I am glad that they seem to be grappling with the weight of what happened at the end of the first game, and I think that Ellie will learn the truth from either the WLF, who I imagine went after Joel for what he did to the Fireflies/Marlene or from finding something in Seattle, since iirc that’s where the hospital was at the end of TLoU.

Anyway, tl;dr is I think I’m halfway through and I’m enjoying it so far. I was really skeptical of some of the things I read about the game prior to release re:violence and brutality and handling sensitive issues, so I’m happy to answer any questions for anyone considering picking up the game who has similar reservations (without spoilers of course).

Cassie

I just finished the game. It really drags in the last third and I’m going to share some thoughts on the ending.

This obviously was never going to be a happily ever after game, but I also did not like the way the game ended – and not even just in a “buh my characters” way. I don’t think it really paid off some of the storytelling they set up in the bloated portions of the game, which makes them feel even more unnecessary. My proposition in talking to Joe after finishing the game was to basically resequence some events in the game. Abby still beats the shit out of Ellie at the movie theater and lets her go. Abby is then captured by Scars, and Ellie goes to find her, still on her revenge quest. But before Ellie leaves, Dina – having seen where the revenge is taking Ellie, having her life out into jeopardy, seeing what happened to Tommy and Jesse, begs Ellie to just go home and move on from the bloodlust. Ellie can’t and still goes.

The events in California can still play out similarly, just with the Scars instead of the Rattlers and without the move to California. Abby is messed up by the scars and kept prisoner, Ellie fucks herself up getting to Abby, but she still decides in the last moments to let Abby go. She returns to Dina and tells her that she decided to let Abby go and to learn to heal/forgive because she realizes that killing Abby isn’t going to set anything right or take the pain away at all. Dina taking Ellie back is contingent on Ellie keeping hope alive / seeking the light and she’s clear that if Ellie ever tries hunting Abby down again, she’s gone (you can even keep the Tommy seen to reinforce it). Abby and Lev still get to go look for the fireflies (look for the light), setting up a possible sequel.

and we get the same farmhouse stuff and Ellie living with PTSD and flashbacks and whatever. She still loses her fingers, signifying the toll that hatred has taken on her (can’t play guitar anymore, which represented tenderness and love and Joel). There’s hope that she will be able to reconcile the loss of Joel through her parenting JJ, because she comes to understand the protective love that parents can have for their children while still recognizing Joel as a flawed human (esp for lying to her). This is all communicated through the tractor scene with JJ, which is where the game can end – pulling out and into the window of the farmhouse, with the guitar propped up and the moth still there

Maybe this is just my fanfiction way of making the story more palatable for me, but I just didn’t feel like the game really did justice to some of the characters we grew invested in throughout the game. It also avoids fully reinforcing the kill your gays trope by giving them a difficult but hopeful ending. I don’t know. I still think the game is an incredible effort. I’m just not happy with where it ended and some of the decisions they made. The music was phenomenal though.

nicknames

I finished this game a few days ago and I’ve been sitting on my thoughts about it. I am currently doing a New Game+ playthrough and, this usually doesn’t happen, but the game is more enjoyable on a second run. The flashbacks work more without the constant expectation of trying to “get to” the revenge resolution which obviously is an issue in terms of pacing of the game. I think some of the flashbacks are questionable but still needed for overall context, so I don’t really have a solution to that. My first run through also only took me 18 hours which, at least from what I’ve been reading, is a lot faster than what people are averaging.

Just on my general thoughts though on the overall game.

I will say that, initially, the game didn’t really have the same major impact on me that the first game did. The overall premise of the first game borders on the mundane but it really stuck with me because they really stuck the landing for it. Part 2 just has a lot more depth to it. Which actually makes it a lot more fun to discuss. Because the only thing really to discuss in that game is the last act. Which this game answered whether Joel did the right/wrong thing in saving Ellie. Which yes, he did do the right thing. Not so much the lying part of it but Joel going in and saving Ellie was definitely the right choice. Everyone in the game was selfish and nobody was altruistic. The Fireflies didn’t want to save humanity, they wanted to justify the last 20 years of their terrorism and insane collateral damage that they’ve caused. This is reinforced with the flash back with Abby’s Dad who was very much “Yes I’ll slice this girl I don’t know open because it’ll justify to horrific things we’ve done”. Joel loved Ellie and had selfish, but valid, desires of not wanting her taken from him by some ruling authority who not only gave him no say, but also didn’t give Ellie any say. Ellie also didn’t want to save humanity, her journey was to end her suffering and guilt via dying to make everyone who died for her worth while.

Which the more I think about Ellie, especially with this game, the more I think she’s one of the most self-destructive, damaged people I can imagine. And it’s her survivor’s guilt that really does her in. Everyone who has died in her life; from Riley to Tess to Marlene to Joel she blames herself. And with Joel in particular, she was on the path of reconciling and rebuilding their relationship (something which she’s always wanted) before Abby robbed that from her. That self-hatred Ellie has for herself is a large reason why she chooses to go after Abby and sets off on this self-destructive path. That self-hatred also causes her to lose her last connection she had to Joel, which was the ability to play the guitar. The ending to the game is honestly really fucking heartbreaking.

It was pretty ballsy of Naughty Dog to make the person who kills Joel the other protagonist of the game. I found Abby’s story to super interesting though. Her story is a very messy compared to Ellie’s and there are a lot of parallels you can draw to the original Last of Us as she starts reconnecting with her humanity after meeting up with Yara and Lev. Owen also is like, one of the few people in the entire game who has everything figured out with his “Everyone kinda sucks and I’m tired of all this fighting.” Seeing how Abby’s path intersects with what we already know will happen was also fun to piece together. It’s kinda funny how a common thought about a Last of Us sequel was just to follow some other person in this interesting world Naughty Dog has developed and they sorta did just that.

As I’ve said I’ve really been chewing on this game and I’m starting to feel that this game is better than the first. It is definitely not as tight as an experience as the first game and there are some pacing issues with it. Naughty Dog, smartly, put some of the way cooler moments (Rat King, Haven, the entirety of the Seraphite island invasion) to Abby to try and offset it. The detour to California I actually do like? But there is this weird fake out ending at the Farm that you get that makes it feel very disjointed. It does have a very sad ending though and I’m not sure I would change that. Ellie’s inability to cope with her guilt caused her more grief that she is unable to cope with. Its hard to draw some sort of positive ending from that.

We know Abby and Lev do make it to Catalina Island though, going by the menu screen after you beat the game (which btw I have been in that building pictured; been to Catalina a few times lol). If any DLC is made I’d be very interested in seeing where their story goes.

As a tangent to the story content in the game, People going like “wow the game is just about how revenge is bad” are like those people who think they are very clever because they spent a few hours reading TVTropes. And a lot of those same people seem to conflate the cycle of violence as being that all violence is bad. It’s not about being a pacifist or even that violence is inherently bad. It’s that people can get caught in this self feeding loop of destruction and suffering and not even realize it. Which also I didn’t think the level of violence in this game was any higher than the first game. Which isn’t to say the game isn’t bloody, gory, etc. but it doesn’t feel gross and is honestly pretty reserved outside of Joel’s death because that is something that needed to be shown. I suppose you can make the argument that the increased graphical fidelity, improved animations and sound design make it feel more violent but I dunno. It never felt more brutal than what we got in 2013.

And on another tangent. The accessibility options in this game are sublime. It’s crazy how much you can customize the game to suit your needs. While there were a lot of options I didn’t enable because I didn’t need to, stuff like customizable difficulty, the ability to automatically pickup resources when you get near them, and the enhanced listening mode were all things I used on my playthrough. I hope more video game developers (or at the very least Sony’s first party studios) take what Naughty Dog has done and implement it into their own games because they’ve set a real high bar when it comes to video game accessibility. More people playing games the better.

Cassie

Interesting that you were able to get through the game so quickly! I didn’t have that same experience. I don’t remember the exact timestamp on my save, but we were at 27 hours when playing as Abby on the Seraphite island and the game goes on for some time after that. I’d estimate around ~35 hours for us. We definitely had to take multiple attempts at some combat sequences, and we were really thorough about looting and picking up collectibles. Still missed stuff though!

I think it’s possible that I would also enjoy the game more on a second playthrough. I was definitely driven by wanting to know how things would resolve and so I did feel compelled to rush as things went on. Honestly I was ready for the game to end several hours before it actually did. I like to think maybe I will play the game again and have that experience, but it’s such a difficult game–not in terms of like, combat challenge, but it’s so heavy, especially right now. It’s hard for me to imagine wanting to re-experience it right now. Maybe one day when I’ve had some space and distance from it. Don’t get me wrong – I think it’s excellent. But it’s difficult.

I’ve heard a lot of folks echo that this game is superior to the first–or at least, has more depth to discuss. I think I’m still partial to the first, though. Part of that might be because it’s such a tight experience, but I think there is a lot to talk about there beyond just the last scene. I know I have a colored view of the first game because it is about a father/daughter relationship and mine own is fraught, but I think it raises a lot of questions about how Joel consistently disrespects Ellie’s agency and personhood and trauma well before they reach the Fireflies. I think it mirrors how men fail to understand young women unless it’s through their relation to them. And I think it just tells a really consistent, compelling, heartbreaking, and focused story, especially Left Behind. I absolutely love the final scene of the first game. I love that they switch control to Ellie in those final moments to force the player to see Joel’s actions through her eyes. I love the way it’s true to the way shitty fathers treat their daughters. I love the way it’s left unresolved. There’s a bleakness to it that absolutely hammers you when the music kicks in and when the hard cut to the logo happens, but I think there’s also a hopefulness, too. For Ellie, at least, because she finally understands Joel for what he is and can finally begin to take her own path. I definitely have a very different read on the Fireflies and Joel’s choice than you, though, which might be because it’s been a long time since I last played the game.

This game by contrast has no hope for Ellie. I do like your commentary on Ellie’s trauma, sense of worthless, and survivor’s guilt, and I think the theme of cycles of violence is presented really well through some of Ellie and Dina’s early conversations about when they first killed someone. I know the game needs to have a heartbreaking ending because it wouldn’t make sense otherwise. I just think there’s a way for them to straddle that line like they did in the first game (for me). I just feel like the ending of this game dips a little too far into misery porn. I believe there’s a way for Ellie to still have to live with her grief and her PTSD without being left completely alone and destroyed. She needs to lose something, definitely, and face the consequences of her actions. But I need hope that people aren’t just fucked forever because they’ve been through difficult shit–that they can break cycles of violence and find even a bittersweet happiness.

I agree that Abby’s side of the story was one of the highlights of the game, even if I think it needed an editor. It reinforces the idea moving through the series that we do what we do to protect the people we care about. In Abby’s case, that’s the WLF, and while we recognize that they are a terrible, violent organization, we don’t necessarily fault her. We don’t agree with the violence Abby and Ellie perpetuate, but we understand it. It’s human. Abby fortunately gets to have her awakening to it earlier than Ellie. I love when she tells Lev that he’s her people now. What a great scene.

I’m curious which flashbacks you felt were questionable, though. I generally liked all of them, but they’ve also kind of blurred together. I know we already saw it in the E3 trailer, too, but I absolutely love the dance scene with Dina and Ellie. It’s such an incredible performance by the actors with such phenomenal music. I’m not sure that I love the context it was presented in in the game itself as I felt they made it more about Ellie and Joel than Ellie and Dina, but I guess that could be said for the entire game. I guess I just give way more of a shit about Dina than I ever will about Joel.

The accessibility options were definitely awesome. We toggled on the aim assist and maybe one or two more things. I’m happy that more people will get to experience the game. In that vein, though, I do wish that they were maybe more careful about providing trigger warnings for some folks, particularly about a trans character being deadnamed. I’ve seen a lot of folks on twitter who were kinda blind-sided by that and it can be triggering.

Cassie

also i got the soundtrack with my special edition of the game AND I STILL CANNOT BELIEVE THAT IT IS NOT POSSIBLE TO JUST DOWNLOAD IT ON MY COMPUTER

i’m assuming it works like other soundtracks i’ve gotten through playstation where i can pull the mp3s off the ps4 but still

nicknames

Yeah I think I went through it fast because, like the first game, I decided my first run through the game would be on Survivor. About 5ish hours in I started to get a little bit frustrated with playing so I ended up enabling a custom difficulty option (another cool thing in this game) where basically I had all the settings still set at Survivor except for option that controls how much damage the player receives, which I put that on moderate. The enemy AI was still incredibly aggressive and accurate as fuck so encounters were still tense but the lowered damage output made it much more enjoyable for me. I only had to replay a handful of encounters with that horrific boss fight in the hospital as you play as Abby being the one I had to replay the most. God that entire fight is just…something alright lol.

(I was initially going to strategically spoiler parts of my message so it wasn’t completely unreadable to people peering in but then it became 2AM and decided the easy thing to do was just spoiler everything because I am tired lmao)

The first game is definitely a much more focused story. And I agree with much of your analysis on Joel and Ellie’s relationship throughout that game though I have a slightly more favorable view of Joel than you do. Joel doesn’t care about what Ellie feels. He outright rejects her throughout their journey and because of it, it weighs very heavy on Ellie given everything she had experienced up until that point. Joel’s rejection of her through pre-winter was conflicting with her desire to not be alone and abandoned. Throughout the game she tries to break that barrier down and it comes to ahead in the cabin when Joel utterly broke her heart and denied her when he had his last attempt to keep her at arms length. And then you fast forward to winter and it’s where Ellie became 100% independent. Joel didn’t save her, she handled herself without him and butchered David on her own. The moment she realizes she doesn’t need Joel comes at the same time Joel realizes he needs Ellie. But he comes to that realization way too late. The last chapter in the first game is a reversal of the rest of the game where Joel is trying to initiate conversation and connect with Ellie but she doesn’t really reciprocate. And this weighs heavy on her because at that point she knows that she cares a lot about Joel, he is doing what she had always hoped he would do with her, but she can’t fully trust him and knows that she know longer needs to rely on him given the events of Winter. And of course that extends to the ending of the game where she has really complicated feelings about Joel. She knows he cares about her, she knows she cares about him, she knows he is a liar, she knows he is selfish.

And this continues with what we see in Part 2. The first scene we see with the two of them seems to take place not long after the events in the hospital and it’s once again Joel trying to open up and connect with Ellie via guitar while she is very cagey during their conversation. I feel like she wants to have a healthy relationship with Joel but she is unable to because Joel lied to her and robbed her of her desire to die and make, in her view, her life and the others who died because of her, meaningful (which again, I do think when it comes to that part, Joel did the right thing) and is having difficulty reconciling the feelings she has because of how awful Joel has been. And when Joel finally does come clean, she is understandably extremely angry at him to the point she wants nothing to do with him. Which this becomes another avenue for Ellie’s self-hatred. It takes a long time for her to even begin to start to forgive Joel for what he has done and by the time she is ready to at least start, he gets killed. This isn’t to say Ellie is wrong for taking the amount of time she needed but I can only imagine that she blames herself for taking so long. That if she had started to forgive sooner that maybe she would have had that relationship she always wanted but now will never have.

In regards to the Fireflies, my read on them definitely solidified more with this game. They aren’t that different from the WLF, the Seraphites, that one group Dina mentions she encountered in New Mexico that were suppose to “uphold the Constitution” or any number of other groups that have formed since the outbreak. They are all just players trying to create a stable environment where they can remain in power in their screwed up world. The Fireflies with a cure wouldn’t just give it out to people and “save society” (ignoring the logistics to make that happen). They’d use it as a tool to maintain and then extend their power outwards.

It’s weird that my initial read of the ending, with Ellie leaving Joel’s guitar up by the window sill, was one that she had finally laid Joel to rest. He wasn’t this regret that has been consuming her. Which there is some hope in that, that she has moved on. But when I was reflecting on the scene more after the fact, it has me thinking that she was forced to give him up because of her actions. She hasn’t come to deal with it on her terms yet. Everyone on Ellie’s side of the story are damaged in some way. Ellie we’ve discussed at length already. Tommy is just incredibly damaged and bitter now. Dina seems to have gotten off with the least amount of damage but I can’t imagine having Ellie walk out on her and JJ didn’t affect her heavily. Plus Jesse dying can’t have been easy on her, despite a break up they obviously still cared for one another. It’s very bleak. I want to have some hope that Ellie, being alive still, is able to find some semblance of peace. That the memory of Joel that triggers during her fight with Abby, allowing Abby to live, has Ellie realize not to let relationships she wants not to slip away again. Ellie has multiple journal entries of her travels from Jackson to Santa Barbara where she is thinking about and missing both Dina and JJ. I would like to think Ellie tries to reconcile those relationships but it’s not a guaranteed thing. It’s not even guaranteed that Ellie goes back to Jackson. Ellie is Joel in that relationship and, well, we’ve seen a potential outcome of that already. Abby’s story, on the other hand, is far more uplifting. She, as you points out, reaches her awakening before it is able to consume her like it did for Ellie. She has Lev and the Fireflies still exist which (ignoring my feelings on them) gives her hope that maybe things will be better. That there is still light in the world for her.

The main flashbacks I had in mind are the Joel/Ellie one as they clear out the Inn and the one with Abby’s dad. I understand why both of them were put into the game. But they were both…I’m not sure what the right word is. Plodding? The Inn was needed to establish that even after over a year has elapsed since the incident at the hospital, Ellie is still thinking about them. Both because she knows Joel is full of shit and wants him to come clean but he still won’t but also to the aforementioned survivor’s guilt she is still feeling. But getting to that point is a bit long, though admittedly it is neat that it’s the only Joel/Ellie combat encounter where you are playing from the perspective of Ellie. The Abby flashback to her dad is also needed to show how hypocritical Abby’s dad was (and to a lesser degree Abby as she does agree with him). The zebra stuff showed just how great of a dude he was but then you cut to the operating room conversation with Marlene that showed he has some incredibly selfish desires and goals in respect to just using Ellie for The Fireflies. But getting to that point is kinda tedious. The other flashbacks I really liked with the Museum one being my favorite. The aquarium ones really got me feeling for Owen as well. Like I generally liked Owen. You know outside of his infidelity.

And yeah I agree that there should be provided trigger warnings for that particular thing. Like in an ideal world we would have a modified ESRB that would cover potentially triggering material because the entire point of the ESRB ratings is to give warning what is in the game; it’s just that warning about that type of content isn’t a priority for them because frankly anything regarding trans and other LGBTQ issues are generally ignored. Like, I’m not trans so it’s really not my place to say, but I don’t think that content being in the game itself was bad. But having no warning before hand, especially since the way it happens is so fast and the encounter so quickly that it blindsides you, isn’t great.

Cassie

Still planning to write a longer reply to you @nicknames, but I found this an interesting read: https://www.vice.com/en_us/article/jgxjxx/problems-with-last-of-us-part-2-ending

Particularly this section. Spoilers to follow so I’m going to hide them.

Quote from Article

But Ellie is restless, beset by cinematic flashes of PTSD. At a moment of happiness and peace, the scene dissolves as Ellie relives Joel’s execution. Just like that, the pastoral bliss is shattered. Ellie can’t live, can’t move on, unless she does something to lay this trauma to rest. So she attempts to leave her new family before dawn, only to be confronted by Dina.

It is remarkable how quickly this part of the story unfolds given the leisurely pacing of other parts of The Last of Us Part 2 . Dina goes from “come back to bed” to “I won’t go through this again” in seconds. This was a trick employed in the first game as well: Joel had no time to come to terms with the Fireflies’ sacrifice of Ellie. She was under the knife, and he had minutes to react. So all the things that would make sense of people to do in that situation, there was no time to consider. Joel’s decision was “Fatherhood or the World” and the rest of the game was a murderous sprint.

But the trick doesn’t work well here because the characters and the relationship we’ve seen to this point makes the scene ring false. Dina, who has been established throughout the story as a survivor of things as bad or worse than Ellie has seen, has no role to play here other than the “spurned wife”. The conversation where they try and work through what’s going on with Ellie? It doesn’t happen. Instead the only tacks Dina appears to take with Ellie are, “You have an obligation to this family” and “Hey, have you considered how hard it is for me to deal with you?” Unsurprisingly, Ellie walks out. It’s a disservice to both characters and it compounds the problem of motivation that undercuts every part of Ellie’s story.

Cassie

Also liked this post someone on their forums wrote disagreeing with Rob’s take. Again, hiding it for spoilers.

Spoilers

I’m not sure I could disagree with Rob’s assessment more. I think the final section is key to closing this chapter of Ellie’s story.

Joel’s great betrayal of Ellie was in taking away her choice, the “meaning” for her surviving when Riley didn’t, when Tess didn’t, when Sam and Henry didn’t. Regardless of whether you agree with Joel’s decision or not, Ellie never got to make one.

When Abby enacts her vengeance upon Joel, Ellie is forced to watch as she can do nothing to stop it, pinned to the ground and begging for it to stop.

Fast forward to after the theatre fight, Ellie is left helpless once again. At least one other person she cares about is dead, someone she loves is at the mercy of someone she hates and, again, there’s nothing she can do about it. “Don’t let me see you again”, commands Abby.

The farmhouse isn’t a resolution for Ellie. It’s Dina’s dream, not hers, so whilst she loves her partner and JJ – and no doubt does find some moments of joy in her new life – in a sense neither the house nor the baby were her choice. She knows she should be happy but isn’t because she’s deeply traumatised and depressed. Unlike Dina she is not talking about or dealing with it in any way; as Joel couldn’t talk about Sarah, she doesn’t talk about Joel. Ellie doesn’t sleep. She gets flashbacks that put her family at risk. She secludes herself away for hours at a time. Nothing is fixed for her, in fact things are worse. And then Tommy shows up – himself twisted by a newfound lack of agency, relying on Ellie as his proxy for catharsis – with what feels like a chance to change something. It almost doesn’t matter if this change is for the better, as Ellie isn’t happy in her supposedly idyllic life; this only adds to the guilt weighing upon her.

Once Ellie discovers Abby in Santa Barbra, an emaciated shadow that she barely recognises, she doesn’t know how to react. Ellie’s been pushing herself forward fuelled by mantras of vengeance, but the monster she’s been psyching herself up to deal with is… reduced. Abby doesn’t lash out or resist, her first act after being cut down is one of compassion for Lev. Ellie’s pretence of revenge and hatred is doused, but still she knows she can’t let this go. Yet she doesn’t go for the easy kill, she forces Abby into a fight; it isn’t about killing Abby, she wants to beat her.

Only when Ellie has Abby at her mercy, once she’s back in a position of agency, does she appreciate that killing wouldn’t change anything, wouldn’t give her survival meaning. Much as Abby’s troubled dreams weren’t vanquished by her killing Joel – itself a violent display of retaking control, refusing to let him die until she allowed it – but were soothed by finding new meaning in helping Lev, Ellie now has to find her own way forward.

I don’t think Ellie’s story was ever really about revenge. She flies under its flag but she doesn’t have the same remorseless conviction in her actions displayed by Joel or Abby: she talks the talk and commits terrible acts whilst going through the motions, but the toll it’s taking on her is obvious, her internal conflict evident in both her cinematic portrayal and the one emotional outlet she allows herself, her journal.

Abby’s revenge was fuelled by a hatred of Joel. Ellie’s was driven by a hatred of herself.

Where 'The Last of Us Part 2' Ending Goes Wrong

I’m not sure I could disagree with Rob’s assessment more. I think the final section is key to closing this chapter of Ellie’s story.

nicknames

@Cassie I was actually linked to that article earlier today, though it was in the context of this excerpt

Spoiler

Which is patently absurd. The downplaying, or sometimes the complete disregard to social progressivism to try and make a point the series has some conservative anti-government agenda may be one of the silliest things to come out of the discourse around the game lol. But this kinda goes to discussions we’ve had before when it comes to the quality of work that Vice puts out. And I’ll admit I don’t particularly enjoy Zacny’s writing in general, sooo lol.

Having said that though, I don’t think Zacny’s overall analysis in the article isn’t without merit. It’s not hard to argue the point is to villainize Ellie and make you question her. He comes to the final conclusion that she’s typical in her motives and actions for a video game character going out and killing people which I feel seems to miss the point entirely but I also think that’s fine. He traces back his argument and comes to a different conclusion based on his interpretation of what he played. But adding in a bunch of noise, like the above, that takes away from his overall point because of how silly it is.

Cassie

I agree that that was a silly take. Nothing about the farmhouse scene evoked conservative middle class America to me since it’s all in the context of a post-apocalyptic world. And if it does, I think that reflects more on Dina than on the narrative as a whole; it’s her yearning for what’s been portrayed to her as the peaceful ideal – the pastoral and peaceful – because she’s grown up in a fucked up decaying world. I think if anything it’s about how we romanticize that image when there is pain and trauma wherever you go (and whenever you go)

Something that just occured to me though at 4:30 in the morning is another separation I feel between the first and second games. It’s another pacing complaint basically, but the

abrupt end of the first game was fantastic in that it didn’t draw anything out further than it needed. We didn’t need to see Joel’s full escape from the hospital or the whole car ride or the walk in that like last forest/field. We played only a brief segment as Ellie. We already knew what Joel did and we knew that Ellie knew, too. And even though their endings are left soft of open, we have a good idea of where things are headed for them, at least in the immediate future. The game ended when it told its story and planted its message.

The second game… Not so much for me. It just felt like this endless carousel of “hey, isn’t violence bad? isn’t revenge bad? aren’t these characters deeply traumatized?”
It just felt like all of the like three endings of the game all had the same basic thing to say but they just kept pushing it and pushing it. It’s a contrast that’s apparent to me when I think about that hard cut to black in the first game

Sorry if incoherent and/or repeating things already said. It’s 4:30am